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There are two tables to choose from at the beginning of your game you can choose between the Ruby table or the Sapphire table. Each table allows players to travel to different locations and some Pokemon are only able to be captured on specific tables. Each table has its own bumpers so it is necessary to use different strategies to achieve your goals.
Spoink turns the Pokeball into the table Pikachu which will save your ball if you’ve turned on the Pika Gauge (12). Hole — Press the four light holes and you’ll trigger an encapsulation hole that you’ll earn upgrades. By pressing B or A you can change the location of the lights. Left Linoone Three times press this button to activate the Travel Mode. Right Linoone — Use this to alter the direction of Makuhita. Makuhita, when it’s face is towards you, press the B Button to make it punch your Pokeball into the Upgrade Loop. Chikorita Hit this to make Chikorita pop out their holes using the help of a Razor Leaf. Once they’ve made it out of their hole, they are more easily targetable. Evo Loop In this loop, you can fire your ball around the loop 3 times to transform the Poke Mart into a Pokemon Center. Upgrade Loop Utilize Makuhita to launch the ball through this loop , aiming it at Nuzleaf. If you strike it three times, it will collapse, closing the loop. Throw the ball into the loop another time and you’ll receive an upgrade. Sometimes, you’ll get an Extra Ball upgrade. Coin Loop: Fire your ball this way to earn coins that you can use in the Poke Mart. Make a Loop — Shoot your ball in this direction , around the loop at least two times to activate Catch ‘Em Mode and Start. Pika Gauge- Spin this enough times for the lightning bolt to appear. If your ball is caught in the outer rims of the rims, Pikachu (or Pichu, if you’ve got the Pikachu and Pichu upgrade) can help you save your ball, Homearcadecenter.com if you’ve got lightning bolt. Sharpedo If your ball has been fired into the Get Loop twice (or more), Sharpedo will activate the Catch ‘Em mode. PokeMart — Shoot the ball towards the Poke Mart doors and a menu will be displayed that allows users to select a helpful feature, which you can purchase with your coins. The PokeMart will transform into an Evo Mode Pokemon Center once you activate it. Hatch — To hatch an egg, fire your ball 4 times into this slot. Chinchou and Lotad Bumppers — During Catch ‘Em mode, hit these bumpers three more times in order to reveal the Pokemon. The bumper Pokemon will change when you change to the left. If Whiscash is seen in the game, it will take you to a bonus phase. Ball Upgrade — once all three lights are activated, your Pokeball can upgraded to one of the following: Great Ball, Ultra Ball or Master Ball for a limited amount of time. Utilize A and B to alter the position of the light.
Spoink turns your Pokeball into the shape of a Pikachu saving your ball when your Pika Gauge (12) is turned on. Hole — You can turn on the four holes lights to activate a warp holes which allows you to get upgrades. In order to activate the Travel mode, you can alter the placement of the lights using A and B. Seedot Zigzagoon — When it’s poised to attack (as illustrated in the picture), you will receive the Quick Select whenever you upgrade your slot. Evo Loop: Fire your ball this way around the loop 3 times to change the Poke Mart into a Pokemon Center. Grab Loop — In order to enable Catch ‘Em Mode, shoot your ball in the same direction that the loop is in at least twice. Wailmer Once your ball is fired into the Get Loop two times, make sure you are hitting Wailmer to activate Catch ‘Em mode. Hatch to create an egg, you must fire your ball 4 times in this slot. PokeMart After Plusle’s and Minun’s barrier has been removed, you can put your ball into the PokeMart to gain coins for upgrades. The barriers will disappear once you activate Evo mode. After that the PokeMart sign becomes an Evo sign. Plusle — To deactivate Plusle’s barrier, hit the red (+). Minun Hit the blue (+) to disable Minun’s barrier. Pelipper Hit the [P] button to change the direction in which the Pelipper is facing. It will bring you to a bonus level if it is facing in the right direction when it launches the ball through the Coin Loop (17). Pika Gauge – Spin this enough times to create an lightning bolt. If the ball is thrown into the rings’ outer edges, Pikachu (or Pichu if you have the Pikachu as well as the Pichu upgrade) will keep it. Shroomish Bumpers – in Catch ‘Em Mode use these bumpers three times in order to show the Pokemon. Ball Upgrade — after the lights on all three sides are activated, your Pokemon will upgraded to the level of a Great Ball, Ultra Ball or Master Ball for a brief amount of time. To change the position of the lights, use A and B. Coin Loop Shoot your ball towards this direction and earn coins that you can use in the Poke Mart. If Pelipper is in the right direction, it’ll take you to an extra level in the event that you throw your ball through this loop.